Starcraft II, a worthy sequel

/ bocabit / videojuegos

Starcraft 2Hace un par de meses, despuƩs de una espera demasiado larga, se puso a la venta el aclamado Starcraft II, del que ya hablƩ unas cuantas veces en este blog desde que fue anunciado a principios de 2007.

Starcraft 2 is part of a trilogy of games with which Blizzard intends to fatten its already bulging coffers as a result of World of Warcraft, making a game for each selectable race in the game: Terran, Zerg and Protoss. The first chapter of this trilogy is called Wings of Liberty and is focused on the Terrans. That it is focused on the Terrans does not mean that the other two races cannot be controlled, but that the plot revolves around them, from their point of view of a much more global story. In fact, there are some screens in which we will also control the Protoss.

The campaign is made up of 29 screens and 4 difficulty levels, ranging from easy to brutal. If you have played a strategy game, I recommend starting on difficult because the lower ones are very simple and only serve to obtain certain achievements on each screen. The brutal difficulty is a considerable challenge and can often be exasperating because the jump in difficulty is quite noticeable, but it is appreciated that it has been included so that more veteran players do not have the impression that it is a casual game or a mere extension of the first game.

The inclusion of achievements and unlockable rewards seemed like a very interesting addition to the game to considerably increase its duration, forcing the player to completely modify their strategies to achieve a certain challenge.

The million-dollar question about this game is whether it is really worth buying considering that it is going to be part of a trilogy and that the campaign is in a certain way hidden or limited, and this is normal considering the companies’ eagerness to raise money. Personally I have not felt cheated once the campaign is over, because although it is true that the plot is not self-contained and leaves a very open ending, it is entertainment that is long-lasting and varied enough to be considered for purchase.

Multiplayer is pretty similar to Warcraft III, with automatic matchmaking and a friends list where you can chat and add Facebook friends. One feature that I miss is the existence of chat rooms in which you can meet other players and meet with them. Furthermore, those of us who played the first Starcraft may initially get the impression that it is simply a Starcraft with better graphics and some new units, because the essence and gameplay is the same, just a little more polished.

Although the central race of the game is the Terran, in multiplayer you can choose any of the three, but obviously the one that is most difficult to handle are the Zerg because they are not used throughout the game.

In short, Starcraft II is a worthy sequel to a great game: long, entertaining and quite varied with a difficulty curve that is very tight on difficult and with a very powerful multiplayer mode that can be enjoyed a lot… as long as we don’t despair at the first opportunity because having so many similarities with the first, you will find very professional people playing on the Internet.