Assasinâs Creed es una saga que levanta diversidad de opiniones por donde pasa. Muchos usuarios perdieron la confianza en la saga despuĂ©s de una primera parte que decepcionĂł, principalmente, debido a su repetitividad y al hype que creĂł Jade Raymond (Productora del juego) en internet.
However, it is a game that I have always loved. Allowing the player to live the adventures of a murderer, visiting emblematic places from different eras such as Rome and offering a very entertaining story. Assasinâs Creed II greatly improved this concept by adding more variety, thus improving in almost all aspects of the previous one.
Now we get the third part, continuing where Assasinâs Creed II left us and including a multiplayer mode for the first time in the saga. But will it manage to improve the excellent second part?
Story Mode (Contains some minor spoilers)
We are placed exactly in the final moment of Assasinâs Creed II to continue the story, so if you have not played this one you will not understand anything. The game tries to make a kind of summary of what happened previously, but it is quite brief and simply tries to refresh the playersâ memories of the second part, at no time does it seem like they are trying to attract new players.
It can be said that they have changed few details and rather have polished things that were not perfect. Even so, several changes have been added that I loved. The gameplay has also improved a lot. The combat is much more fluid, there are much fewer bugs and there are hardly any problems with character collisions. It reminds me a lot of the fluidity of Batman Arkham Asylum in combat. The bursts of executions give a great feeling of frenzy, especially for fights with many guards at the same time; and the new ranged weapon, the crossbow, I have fallen in love with, since it has become the stealth weapon par excellence.
Of course, one of the first defects of the saga remains, the combat mechanics. The AI ââalways attacks individually, whether youâre fighting one guard or a hundred. This makes the fights extremely easy once you get the hang of it. In my opinion, it is time for them to add difficulty to the game by improving this aspect. Simply adding the possibility that enemies can launch an attack at the same time would increase the difficulty noticeably in combats against multiple enemies.
Recruiting citizens to the cause of the assassins is one of the innovations. After investing a few hours in the game, this concept appears that, although it seems simple, has a lot of nuts and bolts behind it. We can train our assassins in different ways, calling them to help us while we play, or sending them on missions throughout Europe. When they level up, we can select between improving their armor or weapons, and they will gain different skills such as throwing smoke bombs, to name one. When they reach the highest level, a ceremony is held in which we turn the apprentice into a true assassin of the brotherhood.

My favorite change is the new missions of Leonardo da Vinci, which he repeats in this Assasinâs (special mention to the completely necessary voice change, since at least I detested Leonardoâs Castilian voice actor in Assasinâs Creed II). Unlike the second part, in which Leonardo was a mere procedure to translate codex sheets, in this game da Vinci works manufacturing war machines for the Borgias, which he sends us to destroy. These missions take place in different parts of Europe and are really fun, especially in the final part that I am not going to reveal to you, so as not to spoil the surprise.

Another new concept that is not bad is the level of synchronization in the missions. These include an extra objective, which would be the way in which Ezio carried out the mission in his time, and that if we manage to imitate it, we will achieve complete synchronization. This adds a bit of replayability to the missions and helps avoid doing them in the easiest and fastest way by acting as if we were a Terminator.
Those of you who loved the tombs of Assasinâs Creed II, you are in luck, they are now present again. Only this time, we face a Roman sect called the sons of Romulus, who dress in masks and wolf skins. As in the previous game, some will make you give everything to get out of them, and they can even be frustrating at times.
In the game, Rome will be under the rule of the Borgia, so we will have to liberate sectors of the city. This is done with a new system based on burning the Borgia towers, thus turning them into murderersâ towers. To burn them we will have to find the captain of said tower and kill him. From that moment on, we will be able to restore that part of the city using a system very similar to the one used in Monteriggioni in Assasinâs Creed II, thus obtaining remuneration in the form of money over time.

In general, the diversity of cities of the previous games in the series is missing, although it is compensated by the fact that Rome is huge and it will take a long time to cover it all. The story as always is very careful, although perhaps the ending is a little rushed in the last sequences and although a little more time is missed in the real world, in the final stretch of the game it is more than made up for.
Multiplayer
The first time I heard that the new Assassinâs was going to include a multiplayer mode, I began to expect the worst. I instantly thought they were going to destroy the game like many others, dedicating excessive development time to multiplayer instead of the story mode.
Thank God Ubisoft Montreal has been able to respond, taking great care of the story mode and offering the multiplayer mode as an addition to have fun after finishing the story.
In general, the online game is fun and includes several individual and cooperative game modes. The concept is simple, you are assigned a target to kill from among all the players and you are the target of another player. Your mission will be to kill without being killed. This involves planning your strategy well while avoiding your pursuers, in addition to trying to do everything as quickly as possible since the game ends when time runs out. The more spectacular your kill is, the more points you will get for it. And if you manage to escape from whoever is trying to kill you, they will also give you points. In the end, the one who accumulates the most points at the end of the game wins.

In my opinion, the only drawback is that it seems somewhat stupid to me that one cannot defend oneself other than by running, since the option of stunning the enemy is quite difficult to execute and you normally risk too much by doing it. Surely it is something that will change in the future since it is incomprehensible that an assassin is so useless against his enemies.
In general I consider it a funny and entertaining addition, although I hardly see anyone buying the game solely for this mode, but rather, the story mode is what sells the game to you and the multiplayer is what you play when you can no longer squeeze the story out of it.
Note
- Presentation: You cannot talk about a good presentation without mentioning Assasinâs Creed, every detail is taken care of with great care and this is appreciated throughout the adventure. 8.5
- Graphics: The graphics are a little above Assasinâs Creed II, with a more polished final result. 8.5
- Duration and Engagement: The story mode lasted me about 22 hours, without trying to get all the details. In addition, the multiplayer mode adds more hours of fun so if you buy it, you are guaranteed many hours of addiction. 9.5
- Final Note: In my opinion Assasinâs Creed Brotherhood is a great game. He knew how to take everything that worked from his predecessors and repair everything that did not convince the public. It is a game that clearly learns from its past mistakes, thus improving a concept that was already outstanding. 9