The following talks had to do with the game in eternal development: Lord of Creatures from Arvirago Entertainment and with the upcoming Worms for Nintendo DS and PSP: Worms Open Warfare 2.
First of all, Eduardo de la Iglesia Nieto, musical and sound effects composer at Arvirago Entertainment, was telling us some important aspects of creating sound effects for a game, which should be as least repetitive as possible. This is achieved by recording a sound and modifying its pitch.
He also made a comparison of the differences between a trailer without sound, with sound effects and with complete sound, giving us to understand that bad sound can throw away the sales of a game since in theory it represents 40% of its success.
Next, Yago Martinez Rodriguez and Francisco Bravo Landolfi (O Flip and Flop, as Gonzo calls them), spoke about âThe entrails of the creatureâ, referring to any video game by creature, but taking the âLord of Creaturesâ as an example.
SegĂșn ellos, un videojuego se puede dividir en tres capas: el nĂșcleo, el embellecimiento y la comunicaciĂłn. El nĂșcleo, en pocas palabras, es la mecĂĄnica del juego. Todos los juegos tienen una mecĂĄnica que se repite, y lo que debe intentar un desarrollador esintentar que esa mecĂĄnica sea lo menos repetitiva posible, dando al usuario una serie de acciones inacabadas, de manera que cuando acabe una, inmediatamente comience otra.
Basically, beautification is the layer that makes the aforementioned actions as less repetitive as possible, thus ensuring that the user does not get bored playing, rewarding them after going through a complex situation. Furthermore, designing a game in a narrative way is a mistake, and he gives an example in a game that I donât remember the name of, in which you could spare an enemyâs life, but as soon as you turned around he tried to kill you and you had to finish him off. Something that would look good narratively, but in a game it is stupid.
Finally, Kevin Carthiew, Team 17âs lead game designer, presented the second part of Worms for Nintendo DS and PSP. I was lucky enough to be able to play it a little and the game looks better than the first part, which was pretty crappy. Weâll see.