
Iāve had Burnout Paradise for a while now, the new title in the Burnout saga for new generation consoles (and PSP), and I think that the more than 20 hours of gameplay Iāve played give me every right to do an in-depth analysis of it. It is not a perfect game by any means and many fans of the previous titles may not like it due to its new style of play.
The game begins and we find ourselves in a completely open city to run through and perform various types of tests. At each intersection in Paradise City there is a test that we must overcome, as easy as stepping on the brake and accelerator at the same time to get it started. Once the test begins, the routes continue to be completely open, so it is very easy to get lost in the middle of a test, even if we have a compass (which works when it wants) and a map. This is designed so that everyone can find their own routes to get to their destination faster, but there are times when it can be frustrating not knowing where to go.
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There are several types of tests:
- Races: Like the usual ones. We start at one point on the map and we have to reach another before our rivals.
- Hunting and Capture: Same as races, but it doesnāt matter what position you arrive in, but rather that you arrive in one piece, since the rest of your rivals will do everything possible to destroy you.
- Tricks: Make a certain number of points by jumping, rolling, skidding, etc.
- Road Rage: Do a certain number of Takedowns before time runs out.
- Red Hot Route: It can only be done with certain cars. It consists of reaching a certain point on the map before time runs out to get a new car.
Apart from these tests we will also have to get all the collisions we can, advertising posters and super jumps that are scattered throughout the city. Personally, I donāt like having to go around a city over and over again looking for these things (I didnāt like looking for the Skulltulas in Ocarina of Time or the stars in Mario 64ā¦).

Something that made me quite sad is that they removed the crash tests that were in previous Burnout games, which were extremely fun. Instead, now, at any time, we can press the L and R buttons at the same time to make our car explode and start crashing into other cars to give us points: it is the show mode, which is used to ādominate the streetsā and little else, since it is extremely limited.
The number of cars is quite high (75) and the number of tests as well (120), but it also has an online mode in which we must achieve 350 challenges in cooperative mode with other players, as well as another that will consist of championships and races. What for some will be a great point in favor of the aforementioned cooperative mode for others will be a big bitch, and that is that to successfully achieve all the challenges, all players must do them, a task that is often impossible and exasperating. We must also keep in mind that there are only 50 different challenges, but we will have to do them for 2,3,4,5,6,7 and 8 players, which makes them too repetitive.
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There are also a number of bugs in the online mode that have not yet been fixed, the most annoying of which is possibly that there are times when voice communications are lost in the middle of a game.
In short, Burnout Paradise is a good game - but not perfect - that can provide you with many hours of fun despite being quite different from its predecessors and having some frustrating things.
Pros:
- The feeling of speed and speed.
- The duration (+30 hours).
- Outstanding graphics.
- Maintains the Burnout essence.
Cons:
- It can be repetitive.
- It is very easy to get lost in the city during a test.
- Some bugs in online mode (a patch will be released).
- Not being able to exit a test in progress.