EA and Criterion, examples of good work

/ bocabit / videojuegos

Motos en Burnout Paradise Cuando pasa algo que no me gusta, o incluso me irrita, no tengo ningún tipo reparo en contarlo aquí en el blog, y los que venís siguiéndolo desde hace tiempo sabréis perfectamente que cuando quiero decir una cosa la digo sea buena o mala.

In this case, I want to make clear my satisfaction with the excellent work that Criterion and Electronic Arts have done with the latest updates to Burnout Paradise, the first game I had for the Xbox 360 along with Halo 3 and which I analyzed some time ago. The game cost me 60 euros at the time, the highest price I have ever paid for a game from Microsoft, and I admit that it hurt my pocket quite a bit.

I was critical when I could see that they had put Orange ingame advertising if we users did not see ourselves benefiting, but luckily that has been the case, since with totally free updates, they have expanded the game a lot.

They have added weather changes, the possibility of running at different times of the day, 100 new challenges, new tests, they have changed the game menu from top to bottom and what is most important: they have included motorcycles. Have I already said that all this is totally free?

The rest of the companies should take an example from what Criterion and Electronic Arts have done when it comes to including in-game advertising in games for the economic benefit and the players, and I think that if they continue down this path they will get very good reviews if they are able to maintain the quality of Burnout Paradise.

What is your opinion about it? Would it bother you to have ingame advertising if they later expanded the games?

More InformationCriterion Blog (In English)